# 🖥️ iKeyMon — macOS App for Monitoring KeyHelp Servers iKeyMon is a native macOS app written in SwiftUI that provides live monitoring for your KeyHelp servers using the KeyHelp API. ## ✅ Current Features - Displays key system information from your KeyHelp server via the API - Shows CPU load, memory usage, swap usage, and disk usage - Periodic ping via `/api/ping` endpoint to check if a server is reachable - Colored status indicator for each server in the list - Automatic updates: - Ping every 10 seconds - Server info every 60 seconds - Optional automatic update checks that watch the latest Gitea release (with manual “Check now” button and prerelease channel toggle) - Organized layout using tabs: General / Resources / Services - Stores API keys securely in the macOS Keychain - Native macOS look & feel using SwiftUI ## 📸 Screenshots | General | Resources | Services | Edit Server | |--------|-----------|----------|--------------| | ![General](Screenshots/general_view.png) | ![Resources](Screenshots/resources_view.png) | ![Services](Screenshots/services_view.png) | ![Edit](Screenshots/edit_server.png) | ## 🛠️ Planned Features - Preferences dialog - macOS notifications if servers or services become unavailable - Optional iOS support if there is demand ## 🚀 How to Run Clone the repo and open it in [Xcode](https://developer.apple.com/xcode/). You can build and run the app on macOS 14+. ``` git clone https://git.24unix.net/tracer/iKeyMon cd iKeyMon open iKeyMon.xcodeproj ``` ### Local release build Use the helper script to produce distributables in `dist/`: ```bash ./scripts/build_release.sh ``` It cleans previous artifacts, builds the `Release` configuration, and drops both `iKeyMon-.zip` and `iKeyMon-.dmg` into the `dist` folder (ignored by git). To enable codesigning + notarization, copy `signing.env.example` to `.signing.env`, fill in your Developer ID identity, Apple ID, team ID, and app-specific password. The script sources that file locally (it remains gitignored) and performs signing/notarization when the values are present. To auto-publish the artifacts as a Gitea release, extend `.signing.env` with: ``` GITEA_TOKEN="..." GITEA_OWNER="tracer" GITEA_REPO="iKeyMon" # optional: GITEA_API_BASE="https://git.24unix.net/api/v1" # optional: GITEA_TARGET_COMMIT="master" # optional: GITEA_PRERELEASE="false" # defaults to true until preferences are done ``` `GITEA_TARGET_COMMIT` defaults to the current `HEAD` commit, so overriding it lets you publish from another branch if needed. Whenever those variables are set, the script will create (or reuse) tag `v` and upload both ZIP and DMG as release assets automatically. ### Update checks - The app can automatically query the Gitea release feed on launch (Preferences → Updates → “Automatically check for updates”). - “Check for updates” also lives in the main window toolbar; if you're already up to date, you'll get a confirmation alert. - Preferences let you opt into prerelease builds (enabled by default for now because current releases are flagged prerelease) and show the latest fetched release number for reference. - When a newer build is available, a prompt offers to open the DMG download (or you can revisit the release info inside Preferences). ### Versioning workflow - The canonical marketing version lives in `version.json` and follows the format `YY.major.minor` (example: `26.1.2`). Update that file manually whenever you cut a new release branch. - The build number is derived automatically from the git commit count on the current branch (you can override it by exporting `BUILD_NUMBER` before running the script if needed). - Run `./scripts/sync_version.sh` anytime after editing `version.json` (the release script already calls it). The helper updates `MARKETING_VERSION` and `CURRENT_PROJECT_VERSION` inside `iKeyMon.xcodeproj`, keeping Xcode, the app bundle, and release artifacts in sync. - `scripts/build_release.sh` reads the same `version.json` for naming the generated ZIP/DMG, so the artifact names, Info.plist values, and UI displays all stay aligned. ## 📦 License MIT — see [LICENSE](LICENSE) for details. > You're free to build and use this app however you want, but please don't upload an unchanged version to the App Store under the same name. > Once it's stable, I may release it on the App Store for a small fee (1–2€) to cover my Apple Developer account. ## 💬 Feedback Join the discussion (in German) here: 🔗 https://community.keyhelp.de/viewtopic.php?t=13851